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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendBoneByChannel.h |
Include |
#include "AnimNodes/AnimNode_BlendBoneByChannel.h" |
struct FBlendBoneByChannelEntry
Name | Description | ||
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bBlendRotation |
Copy Rotation from Source to Target |
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bBlendScale |
Copy Scale from Source to Target |
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bBlendTranslation |
Copy Translation from Source to Target |
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SourceBone |
Bone to take Transform from |
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TargetBone |
Bone to apply Transform to |
Name | Description | |
---|---|---|
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FBlendBoneByChannelEntry() |