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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h |
Include |
#include "AnimNodes/AnimNode_RandomPlayer.h" |
struct FRandomPlayerSequenceEntry
The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order. If shuffle mode is enabled then each entry will be played once before repeating any
Name | Description | ||
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BlendIn |
Blending properties used when this entry is blending in ontop of another entry |
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float |
ChanceToPlay |
When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances) |
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MaxLoopCount |
Maximum number of times this entry will loop before ending |
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float |
MaxPlayRate |
Maximum playrate for this entry |
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MinLoopCount |
Minimum number of times this entry will loop before ending |
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float |
MinPlayRate |
Minimum playrate for this entry |
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TObjectPtr< UAn... |
Sequence |
Sequence to play when this entry is picked |
Name | Description | |
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FRandomPlayerSequenceEntry() |