FRandomPlayerSequenceEntry

The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order.

Choose your operating system:

Windows

macOS

Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h

Include

#include "AnimNodes/AnimNode_RandomPlayer.h"

Syntax

struct FRandomPlayerSequenceEntry

Remarks

The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order. If shuffle mode is enabled then each entry will be played once before repeating any

Variables

Name Description

Public variable

FAlphaBlend

 

BlendIn

Blending properties used when this entry is blending in ontop of another entry

Public variable

float

 

ChanceToPlay

When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances)

Public variable

int32

 

MaxLoopCount

Maximum number of times this entry will loop before ending

Public variable

float

 

MaxPlayRate

Maximum playrate for this entry

Public variable

int32

 

MinLoopCount

Minimum number of times this entry will loop before ending

Public variable

float

 

MinPlayRate

Minimum playrate for this entry

Public variable

TObjectPtr< UAn...

 

Sequence

Sequence to play when this entry is picked

Constructors

Name Description

Public function

FRandomPlayerSequenceEntry()