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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_Constraint.h |
Include |
#include "BoneControllers/AnimNode_Constraint.h" |
struct FAnimNode_Constraint : public FAnimNode_SkeletalControlBase
Constraint node to parent or world transform for rotation/translation
Name | Description | ||
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BoneToModify |
Name of bone to control. This is the main bone chain to modify from. |
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ConstraintSetup |
List of constraints |
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TArray< float > |
ConstraintWeights |
Weight data - post edit syncs up to ConstraintSetups |
Name | Description | |
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FAnimNode_Constraint() |
Name | Description | ||
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ConditionalDebugDraw ( |
Name | Description | ||
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EvaluateSkeletalControl_AnyThread ( |
Evaluate the new component-space transforms for the affected bones. |
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IsValidToEvaluate ( |
Return true if it is valid to Evaluate |
Name | Description | ||
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |