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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_CopyBone.h |
Include |
#include "BoneControllers/AnimNode_CopyBone.h" |
struct FAnimNode_CopyBone : public FAnimNode_SkeletalControlBase
Simple controller to copy a bone's transform to another one.
Name | Description | ||
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bCopyRotation |
If Rotation should be copied |
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bCopyScale |
If Scale should be copied |
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bCopyTranslation |
If Translation should be copied |
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TEnumAsByte< EB... |
ControlSpace |
Space to convert transforms into prior to copying components |
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SourceBone |
Source Bone Name to get transform from |
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TargetBone |
Name of bone to control. This is the main bone chain to modify from. |
Name | Description | |
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FAnimNode_CopyBone() |
Name | Description | ||
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EvaluateSkeletalControl_AnyThread ( |
Evaluate the new component-space transforms for the affected bones. |
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IsValidToEvaluate ( |
Return true if it is valid to Evaluate |
Name | Description | ||
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |