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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_CopyBoneDelta.h |
Include |
#include "BoneControllers/AnimNode_CopyBoneDelta.h" |
struct FAnimNode_CopyBoneDelta : public FAnimNode_SkeletalControlBase
Simple controller to copy a transform relative to the ref pose to the target bone, instead of the copy bone node which copies the absolute transform
Name | Description | ||
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bCopyRotation |
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bCopyScale |
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bCopyTranslation |
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CopyMode |
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float |
RotationMultiplier |
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float |
ScaleMultiplier |
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SourceBone |
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TargetBone |
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float |
TranslationMultiplier |
Name | Description | |
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FAnimNode_CopyBoneDelta() |
Name | Description | ||
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EvaluateSkeletalControl_AnyThread ( |
Evaluate the new component-space transforms for the affected bones. |
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IsValidToEvaluate ( |
Return true if it is valid to Evaluate |
Name | Description | ||
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |