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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h |
Include |
#include "BoneControllers/AnimNode_LegIK.h" |
struct FAnimNode_LegIK : public FAnimNode_SkeletalControlBase
Name | Description | ||
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LegsData |
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LegsDefinition |
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MaxIterations |
Max Number of Iterations. |
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MyAnimInstanceProxy |
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float |
ReachPrecision |
Tolerance for reaching IK Target, in unreal units. |
Name | Description | |
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FAnimNode_LegIK() |
Name | Description | ||
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AdjustKneeTwist ( |
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DoLegReachIK ( |
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OrientLegTowardsIK ( |
Name | Description | ||
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EvaluateSkeletalControl_AnyThread ( |
Evaluate the new component-space transforms for the affected bones. |
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IsValidToEvaluate ( |
Return true if it is valid to Evaluate |
Name | Description | ||
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |