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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RotationMultiplier.h |
Include |
#include "BoneControllers/AnimNode_RotationMultiplier.h" |
struct FAnimNode_RotationMultiplier : public FAnimNode_SkeletalControlBase
Simple controller that multiplies scalar value to the translation/rotation/scale of a single bone.
Name | Description | ||
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bIsAdditive |
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float |
Multiplier |
To make these to be easily pin-hookable, I'm not making it struct, but each variable 0.f is invalid, and default |
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TEnumAsByte< EB... |
RotationAxisToRefer |
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SourceBone |
Source to get transform from |
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TargetBone |
Name of bone to control. This is the main bone chain to modify from. |
Name | Description | |
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FAnimNode_RotationMultiplier() |
Name | Description | ||
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EvaluateSkeletalControl_AnyThread ( |
Evaluate the new component-space transforms for the affected bones. |
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IsValidToEvaluate ( |
Return true if it is valid to Evaluate |
Name | Description | ||
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |