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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ScaleChainLength.h |
Include |
#include "BoneControllers/AnimNode_ScaleChainLength.h" |
struct FAnimNode_ScaleChainLength : public FAnimNode_Base
Scale the length of a chain of bones.
Name | Description | ||
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float |
ActualAlpha |
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float |
Alpha |
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AlphaScaleBias |
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bBoneIndicesCached |
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ChainBoneIndices |
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ChainEndBone |
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ChainInitialLength |
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ChainStartBone |
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float |
DefaultChainLength |
Default chain length, as animated. |
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InputPose |
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TargetLocation |
Name | Description | |
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FAnimNode_ScaleChainLength() |
Name | Description | ||
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float |
GetInitialChainLength ( |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |