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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_TwoBoneIK.h |
Include |
#include "BoneControllers/AnimNode_TwoBoneIK.h" |
struct FAnimNode_TwoBoneIK : public FAnimNode_SkeletalControlBase
Simple 2 Bone IK Controller.
Name | Description | ||
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uint8: 1 |
bAllowStretching |
Should stretching be allowed, to be prevent over extension |
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uint8: 1 |
bAllowTwist |
Whether or not to apply twist on the chain of joints. |
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uint8: 1 |
bMaintainEffectorRelRot |
Keep local rotation of end bone |
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uint8: 1 |
bTakeRotationFromEffectorSpace |
Set end bone to use End Effector rotation |
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CachedLowerLimbIndex |
Cached limb index for lower |
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CachedUpperLimbIndex |
Cached limb index for upper |
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EffectorLocation |
Effector Location. Target Location to reach. |
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TEnumAsByte< en... |
EffectorLocationSpace |
Reference frame of Effector Location. |
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EffectorTarget |
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IKBone |
Name of bone to control. This is the main bone chain to modify from. |
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JointTarget |
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JointTargetLocation |
Joint Target Location. Location used to orient Joint bone. |
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TEnumAsByte< en... |
JointTargetLocationSpace |
Reference frame of Joint Target Location. |
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float |
MaxStretchScale |
Limits to use if stretching is allowed. |
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float |
StartStretchRatio |
Limits to use if stretching is allowed. |
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TwistAxis |
Specify which axis it's aligned. Used when removing twist |
Name | Description | |
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FAnimNode_TwoBoneIK() |
Name | Description | ||
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ConditionalDebugDraw ( |
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GetTargetTransform ( |
Name | Description | ||
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EvaluateSkeletalControl_AnyThread ( |
Evaluate the new component-space transforms for the affected bones. |
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IsValidToEvaluate ( |
Return true if it is valid to Evaluate |
Name | Description | ||
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |
Name | Description | ||
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bNoTwist_DEPRECATED |
Whether or not to apply twist on the chain of joints. |
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EffectorSpaceBoneName_DEPRECATED |
If EffectorLocationSpace is a bone, this is the bone to use. |
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JointTargetSpaceBoneName_DEPRECATED |
If JointTargetSpaceBoneName is a bone, this is the bone to use. |
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StretchLimits_DEPRECATED |
Limits to use if stretching is allowed - old property DEPRECATED |