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| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimExecutionContextLibrary.h |
Include |
#include "AnimExecutionContextLibrary.h" |
class UAnimExecutionContextLibrary : public UBlueprintFunctionLibrary
Exposes operations to be performed on anim node contexts.
Name | Description | ||
---|---|---|---|
|
FAnimCompone... |
ConvertToComponentSpacePoseContext ( |
Convert to a component space pose context |
|
FAnimInitial... |
ConvertToInitializationContext ( |
Convert to an initialization context |
|
FAnimPoseCon... |
ConvertToPoseContext ( |
Convert to a pose context |
|
FAnimUpdateC... |
ConvertToUpdateContext ( |
Convert to an update context |
|
UAnimInstanc... |
GetAnimInstance ( |
Get the anim instance that hosts this context |
|
FAnimNodeRef... |
GetAnimNodeReference ( |
Internal compiler use only - Get a reference to an anim node by index |
|
float |
GetCurrentWeight ( |
Get the current weight of this branch of the graph |
|
float |
GetDeltaTime ( |
Get the current delta time in seconds |
|
Prototype_ThreadSafeAnimNodeCall ( |
Prototype function for thread-safe anim node calls |
|
|
Prototype_ThreadSafeAnimUpdateCall ( |
Prototype function for thread-safe anim update calls |