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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h |
Include |
#include "AnimationStateMachineLibrary.h" |
class UAnimationStateMachineLibrary : public UBlueprintFunctionLibrary
Exposes operations to be performed on anim state machine node contexts.
Name | Description | ||
---|---|---|---|
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ConvertToAnimationStateResult ( |
Get an anim state reference from an anim node reference |
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ConvertToAnimationStateResultPure ( |
Get an anim state reference from an anim node reference (pure) |
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IsStateBlendingIn ( |
Returns whether the state the node belongs to is blending in |
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IsStateBlendingOut ( |
Returns whether the state the node belongs to is blending out |