Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h |
Include |
#include "AnimationStateMachineLibrary.h" |
Source |
/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimationStateMachineLibrary.cpp |
static void ConvertToAnimationStateResult
(
const FAnimNodeReference & Node,
FAnimationStateResultReference & AnimationState,
EAnimNodeReferenceConversionResult & Result
)
Get an anim state reference from an anim node reference