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Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h |
Include |
#include "AnimationStateMachineLibrary.h" |
static void ConvertToAnimationStateResultPure
(
const FAnimNodeReference & Node,
FAnimationStateResultReference & AnimationState,
bool & Result
)
Get an anim state reference from an anim node reference (pure)