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| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/SequencePlayerLibrary.h |
Include |
#include "SequencePlayerLibrary.h" |
class USequencePlayerLibrary : public UBlueprintFunctionLibrary
Exposes operations to be performed on a sequence player anim node.
Name | Description | ||
---|---|---|---|
|
FSequencePla... |
ConvertToSequencePlayer ( |
Get a sequence player context from an anim node context |
|
ConvertToSequencePlayerPure ( |
Get a sequence player context from an anim node context (pure) |
|
|
float |
GetAccumulatedTime ( |
Gets the current accumulated time of the sequence player |
|
GetLoopAnimation ( |
Get the looping state of the sequence player |
|
|
float |
GetPlayRate ( |
Get the play rate of the sequence player |
|
UAnimSequenc... |
GetSequence ( |
Get the current sequence of the sequence player |
|
float |
GetStartPosition ( |
Get the start position of the sequence player |
|
FSequencePla... |
SetAccumulatedTime ( |
Set the current accumulated time of the sequence player |
|
FSequencePla... |
SetPlayRate ( |
Set the play rate of the sequence player |
|
FSequencePla... |
SetSequence ( |
Set the current sequence of the sequence player |
|
FSequencePla... |
SetSequenceWithInertialBlending ( |
Set the current sequence of the sequence player with an inertial blend time |
|
FSequencePla... |
SetStartPosition ( |
Set the start position of the sequence player |