UAudioAnalyzerAssetBase::GetAssetActionName

[GetAssetActionName()](API\Runtime\AudioAnalyzer\UAudioAnalyzerAssetBase\GetAssetActionName) returns the [FText](API\Runtime\Core\Internationalization\FText) displayed in the editor.

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Override Hierarchy

References

Module

AudioAnalyzer

Header

/Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzerAsset.h

Include

#include "AudioAnalyzerAsset.h"

Syntax

virtual FText GetAssetActionName() const

Remarks

GetAssetActionName() returns the FText displayed in the editor.