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Module |
|
Header |
/Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
Include |
#include "AudioMixerDevice.h" |
Source |
/Engine/Source/Runtime/AudioMixer/Private/AudioMixerDevice.cpp |
void Get3DChannelMap
(
const int32 InSubmixNumChannels,
const FWaveInstance * InWaveInstance,
const float EmitterAzimuth,
const float NormalizedOmniRadius,
Audio::FAlignedFloatBuffer & OutChannelMap
)
Builds a 3D channel map for a spatialized source.