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| FAudioDevice::UpdateSourceEffectChain()
|
Module |
|
Header |
/Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
Include |
#include "AudioMixerDevice.h" |
Source |
/Engine/Source/Runtime/AudioMixer/Private/AudioMixerDevice.cpp |
virtual void UpdateSourceEffectChain
(
const uint32 SourceEffectChainId,
const TArray< FSourceEffectChainEntry > & SourceEffectChain,
const bool bPlayEffectChainTails
)
Updates the source effect chain (using unique object id).