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Name |
Description |
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AARActor |
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AAROriginActor |
Simple actor that is spawned at the origin for AR systems that want to hang components on an actor Spawned as a custom class for easier TObjectIterator use |
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AARSharedWorldGameMode |
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AARSharedWorldGameState |
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AARSharedWorldPlayerController |
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AARSkyLight |
This sky light class forces a refresh of the cube map data when an AR environment probe changes |
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FAccumulatedNormal |
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FARAsyncTask |
Base class for async AR requests |
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FARCameraIntrinsics |
AR camera intrinsics |
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FAREnvironmentProbeUpdatePayload |
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FARErrorGetCandidateObjectAsyncTask |
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FARErrorSaveWorldAsyncTask |
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FARFaceUpdatePayload |
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FARGeoAnchorUpdatePayload |
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FARGetCandidateObjectAsyncTask |
Async task that builds a candidate object used for detection from the ar session |
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FARGetCandidateObjectPin |
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FARImageUpdatePayload |
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FARMeshUpdatePayload |
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FARObjectUpdatePayload |
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FARPlaneUpdatePayload |
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FARPointUpdatePayload |
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FARPose2D |
Represents a human pose tracked in the 2D space |
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FARPose3D |
Represents a human pose tracked in the 3D space |
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FARPoseUpdatePayload |
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FARQRCodeUpdatePayload |
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FARSaveWorldAsyncTask |
Async task that saves the world data into a buffer |
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FARSaveWorldPin |
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FARSessionPayload |
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FARSessionStatus |
The current state of the AR subsystem including an optional explanation string. |
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FARSharedWorldReplicationState |
Per player information about what data has been sent to them |
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FARSkeletonDefinition |
Represents a hierarchy of a human pose skeleton tracked by the AR system |
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FARSupportInterface |
Composition Components for tracking system features |
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FARSystemSupportBase |
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FARTraceResult |
A result of an intersection found during a hit-test. |
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FARVideoFormat |
A specific AR video format |
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FCheckGeoTrackingAvailabilityAsyncTask |
Async task to check Geo tracking availability. |
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FGetGeoLocationAsyncTask |
Async task to convert Geo location. |
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FOnARTrackingStateChanged |
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FOnARTransformUpdated |
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FTrackableDelegate |
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FTrackableEnvProbeDelegate |
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FTrackableFaceDelegate |
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FTrackableImageDelegate |
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FTrackableObjectDelegate |
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FTrackablePlaneDelegate |
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FTrackablePointDelegate |
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FTrackedGeometryGroup |
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IARRef |
A reference to a system-level AR object |
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IARSessionConfigCookSupport |
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IARSystemSupport |
Implement IARSystemSupport for any platform that wants to be an Unreal Augmented Reality System. |
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UARBaseAsyncTaskBlueprintProxy |
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UARBasicLightEstimate |
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UARBlueprintLibrary |
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UARCandidateImage |
An asset that points to an image to be detected in a scene and provides the size of the object in real life |
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UARCandidateObject |
An asset that points to an object to be detected in a scene |
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UARComponent |
ARComponent handles replication and visualization update for AR tracked geometries ARComponent is created in either multiplayer or local only environment |
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UARDependencyHandler |
Helper class that allows the user to explicitly request AR service installation and permission granting. |
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UAREnvironmentCaptureProbe |
A tracked environment texture probe that gives you a cube map for reflections |
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UAREnvironmentCaptureProbeTexture |
Base class for all AR textures that represent the environment for lighting and reflection |
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UAREnvironmentProbeComponent |
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UARFaceComponent |
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UARFaceGeometry |
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UARGeoAnchor |
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UARGeoAnchorComponent |
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UARGeoTrackingSupport |
Interface class for Geo tracking related features. |
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UARGetCandidateObjectAsyncTaskBlueprintProxy |
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UARImageComponent |
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UARLifeCycleComponent |
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UARLightEstimate |
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UARMeshComponent |
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UARMeshGeometry |
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UARObjectComponent |
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UARPin |
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UARPlaneComponent |
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UARPlaneGeometry |
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UARPointComponent |
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UARPoseComponent |
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UARQRCodeComponent |
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UARSaveWorldAsyncTaskBlueprintProxy |
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UARSessionConfig |
An Unreal Data Asset that defines what features are used in the AR session. |
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UARTexture |
Base class for all AR texture types. |
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UARTextureCameraDepth |
Base class for all AR textures that represent the camera depth data |
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UARTextureCameraImage |
Base class for all AR textures that represent the camera image data |
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UARTraceResultDummy |
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UARTraceResultLibrary |
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UARTrackableNotifyComponent |
Component used to listen to ar trackable object changes |
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UARTrackedGeometry |
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UARTrackedImage |
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UARTrackedObject |
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UARTrackedPoint |
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UARTrackedPose |
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UARTrackedQRCode |
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UARTypesDummyClass |
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UCheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy |
Blueprint async task to check Geo tracking availability. |
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UGetGeoLocationAsyncTaskBlueprintProxy |
Blueprint async task to convert Geo location. |
Name |
Description |
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EARAltitudeSource |
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EARCandidateImageOrientation |
Tells the image detection code how to assume the image is oriented |
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EARCaptureType |
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EARDepthAccuracy |
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EARDepthQuality |
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EAREnvironmentCaptureProbeType |
Options for how environment textures are generated. This feature is used by ARKit. |
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EAREye |
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EARFaceBlendShape |
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EARFaceTrackingDirection |
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EARFaceTrackingUpdate |
Options for the kind of data to update during Face Tracking. This feature is used by ARKit. |
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EARFaceTransformMixing |
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EARFrameSyncMode |
Options for how the Unreal frame synchronizes with camera image updates. |
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EARGeoTrackingAccuracy |
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EARGeoTrackingState |
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EARGeoTrackingStateReason |
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EARJointTransformSpace |
Describes the potential spaces in which the join transform can be defined with AR pose tracking |
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EARLightEstimationMode |
Options for how light is estimated based on the camera capture. |
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EARLineTraceChannels |
Channels that let users select which kind of tracked geometry to trace against. |
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EARObjectClassification |
Indicates what type of object the scene understanding system thinks it is |
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EARPlaneDetectionMode |
Options for how flat surfaces are detected. This feature is used by ARCore and ARKit. |
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EARPlaneOrientation |
Describes the tracked plane orientation |
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EARSceneReconstruction |
Options for how the scene should be reconstructed. This feature is used by ARKit. |
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EARServiceAvailability |
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EARServiceInstallRequestResult |
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EARServicePermissionRequestResult |
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EARSessionConfigFlags |
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EARSessionStatus |
Describes the current status of the AR session. |
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EARSessionTrackingFeature |
Options for more tracking features to be enabled for the session, in addition to what is already defined in the project's . |
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EARSessionType |
Options for the tracking type of the session. |
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EARSpatialMeshUsageFlags |
Indicates how the spatial mesh should be visualized |
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EARTextureType |
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EARTrackingQuality |
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EARTrackingQualityReason |
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EARTrackingState |
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EARWorldAlignment |
Options for how the scene's coordinate system is constructed. This feature is used by ARKit. |
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EARWorldMappingState |
Gives feedback as to whether the AR data can be saved and relocalized or not |
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EFaceComponentDebugMode |
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EGeoAnchorComponentDebugMode |
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EImageComponentDebugMode |
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EPlaneComponentDebugMode |
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EPoseComponentDebugMode |
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EQRCodeComponentDebugMode |