AARSharedWorldGameMode::SetARWorldSharingIsReady

Tells the game mode that the AR data is ready and should be replicated to all connected clients

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References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldGameMode.h

Include

#include "ARSharedWorldGameMode.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARSharedWorldGameMode.cpp

Syntax

void SetARWorldSharingIsReady()

Remarks

Tells the game mode that the AR data is ready and should be replicated to all connected clients