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Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldGameMode.h |
Include |
#include "ARSharedWorldGameMode.h" |
Source |
/Engine/Source/Runtime/AugmentedReality/Private/ARSharedWorldGameMode.cpp |
void SetARWorldSharingIsReady()
Tells the game mode that the AR data is ready and should be replicated to all connected clients