AARSharedWorldPlayerController::ClientUpdateARWorldData

Copies the buffer into the AR world data (client)

Choose your operating system:

Windows

macOS

Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldPlayerController.h

Include

#include "ARSharedWorldPlayerController.h"

Syntax

void ClientUpdateARWorldData
(
    int32 Offset,
    const TArray< uint8 > & Buffer
)

Remarks

Copies the buffer into the AR world data (client)

Parameters

Parameter

Description

Offset

where in the buffer to start the copying

Buffer

the chunk of data to copy

BufferSize

the amount of data to copy