AARSharedWorldPlayerController::ServerMarkReadyForReceiving

Tells the server it is ready for receiving any shared world data

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References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldPlayerController.h

Include

#include "ARSharedWorldPlayerController.h"

Syntax

void ServerMarkReadyForReceiving()

Remarks

Tells the server it is ready for receiving any shared world data