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Module |
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Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
Include |
#include "ARComponent.h" |
struct FARSessionPayload
Name | Description | ||
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ConfigFlags |
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TObjectPtr< UMa... |
DefaultMeshMaterial |
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TObjectPtr< UMa... |
DefaultWireframeMeshMaterial |
Name | Description | ||
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FromSessionConfig ( |
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HasFlag ( |
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SetFlag ( |
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ShouldCreateMeshComponent() |