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Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
Include |
#include "ARBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
static UARCandidateImage * AddRuntimeCandidateImage
(
UARSessionConfig * SessionConfig,
UTexture2D * CandidateTexture,
FString FriendlyName,
float PhysicalWidth
)
Create an ARCandidateImage object and add it to the ARCandidateImageList of the given `UARSessionConfig_ object.
that you need to restart the AR session with the `UARSessionConfig_ you are adding to to make the change take effect. On ARCore platform, you can leave the PhysicalWidth to 0 if you don't know the physical size of the image or the physical size is dynamic. And this function takes time to perform non-trivial image processing (20ms - 30ms), and should be run on a background thread.
A `UARCandidateImage_ Object pointer if the underlying ARPlatform added the candidate image at runtime successfully. Return nullptr otherwise.