UARBlueprintLibrary::PinComponentToTraceResult

A convenient version of `[PinComponent()](API\Runtime\AugmentedReality\UARBlueprintLibrary\PinComponent)_ that can be used in conjunction with a result of a `LineTraceTrackedObjects_ call.

Choose your operating system:

Windows

macOS

Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h

Include

#include "ARBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp

Syntax

static UARPin * PinComponentToTraceResult
(
    USceneComponent * ComponentToPin,
    const FARTraceResult & TraceResult,
    const FName DebugName
)

Remarks

A convenient version of [PinComponent()](API\Runtime\AugmentedReality\UARBlueprintLibrary\PinComponent)_ that can be used in conjunction with a result of a LineTraceTrackedObjects_ call.