UGetGeoLocationAsyncTaskBlueprintProxy::GetGeoLocationAtWorldPosition

Convert a position in UE4 world space into a Geo location.

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macOS

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References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h

Include

#include "ARGeoTrackingSupport.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARGeoTrackingSupport.cpp

Syntax

static UGetGeoLocationAsyncTaskBlueprintProxy * GetGeoLocationAtWorldPosition
(
    UObject * WorldContextObject,
    const FVector & WorldPosition
)

Remarks

Convert a position in UE4 world space into a Geo location.