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Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h |
Include |
#include "ARGeoTrackingSupport.h" |
Source |
/Engine/Source/Runtime/AugmentedReality/Private/ARGeoTrackingSupport.cpp |
static UGetGeoLocationAsyncTaskBlueprintProxy * GetGeoLocationAtWorldPosition
(
UObject * WorldContextObject,
const FVector & WorldPosition
)
Convert a position in UE4 world space into a Geo location.