TRotation< FReal, 3 >::CalculateAngularDelta

Calculate the axis-angle delta (angular velocity * dt) required to take an object with orientation R0 to orientation R1.

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Rotation.h

Include

#include "Chaos/Rotation.h"

Syntax

static TVector< FReal, 3 > CalculateAngularDelta
(
    const TRotation< FReal, 3 > & InR0,
    const TRotation< FReal, 3 > & InR1
)

Remarks

Calculate the axis-angle delta (angular velocity * dt) required to take an object with orientation R0 to orientation R1.

This should match the algorithm used in PerParticleUpdateFromDeltaPosition rule.