UChaosGameplayEventDispatcher::OnRegister

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UActorComponent::OnRegister()

UChaosGameplayEventDispatcher::OnRegister()

References

Module

ChaosSolverEngine

Header

/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosGameplayEventDispatcher.h

Include

#include "Chaos/ChaosGameplayEventDispatcher.h"

Source

/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Private/Chaos/ChaosGameplayEventDispatcher.cpp

Syntax

virtual void OnRegister()

Remarks

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.