FSimpleTransmissionSim::GetEngineTorque

Return InTransmissionTorque / GetGearRatio(GetCurrentGear()); // #todo: what about transmission frictional losses

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References

Module

ChaosVehiclesCore

Header

/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/TransmissionSystem.h

Include

#include "TransmissionSystem.h"

Syntax

*float GetEngineTorque
(
    float InTransmissionTorque
)

Remarks

Get the expected engine RPM from the wheel RPM taking into account the current gear ratio (assuming no clutch slip)