FSimpleWheelSim::GetSkidMagnitude

Get the effective ground speed along the lateral wheel axis positive if wheel is faster than effective ground speed, negative if wheel is slower

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References

Module

ChaosVehiclesCore

Header

/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/WheelSystem.h

Include

#include "WheelSystem.h"

Syntax

float GetSkidMagnitude() const

Remarks

Get the effective ground speed along the lateral wheel axis positive if wheel is faster than effective ground speed, negative if wheel is slower