FSuspensionUtility::ComputeDamping

Compute spring damping value that will achieve the desired damping ratio.

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References

Module

ChaosVehiclesCore

Header

/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SuspensionUtility.h

Include

#include "SuspensionUtility.h"

Syntax

static float ComputeDamping
(
    float SpringRate,
    float SprungMass,
    float DampingRatio
)

Remarks

Compute spring damping value that will achieve the desired damping ratio. A damping ratio between 0.2-0.5 is typical of vehicle suspension