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| FResourceBulkDataInterface
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Module |
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Header |
/Engine/Source/Runtime/Core/Public/Containers/ResourceArray.h |
Include |
#include "Containers/ResourceArray.h" |
class FResourceBulkDataInterface
Allows for direct GPU mem allocation for bulk resource types.
Name | Description | |
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~FResourceBulkDataInterface() |
Name | Description | ||
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Discard() |
Free memory after it has been used to initialize RHI resource |
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const void &... |
GetResourceBulkData() |
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GetResourceBulkDataSize() |
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EBulkDataTyp... |
GetResourceType() |
Name |
Description |
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EBulkDataType |