Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/Color.h |
Include |
#include "Math/Color.h" |
static uint8 QuantizeUNormFloatTo8
(
float UnitFloat
)
Conversions to/from GPU UNorm floats, U8, U16 matches convention of FColorFLinearColor::QuantizeRound