Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/Color.h |
Include |
#include "Math/Color.h" |
FLinearColor ReinterpretAsLinear() const
Reinterprets the color as a linear color. This is the correct dequantizer for QuantizeRound. This matches the GPU spec conversion for U8<->float
The linear color representation.