FLinearColor::QuantizeRound

Quantizes the linear color with rounding and returns the result as a [FColor](API\Runtime\Core\Math\FColor).

Choose your operating system:

Windows

macOS

Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/Color.h

Include

#include "Math/Color.h"

Source

/Engine/Source/Runtime/Core/Private/Math/Color.cpp

Syntax

FColor QuantizeRound() const

Remarks

Quantizes the linear color with rounding and returns the result as a FColor. This bypasses the SRGB conversion. QuantizeRound can be dequantized back to linear with FColor::ReinterpretAsLinear (just /255.f) this matches the GPU U8<->float conversion spec and should be preferred