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| FSlotPosition
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Header |
/Engine/Source/Runtime/Core/Public/Serialization/StructuredArchive.h |
Include |
#include "Serialization/StructuredArchive.h" |
class FStructuredArchiveSlot : public StructuredArchive_Private::FSlotBase
Contains a value in the archive; either a field or array/map element. A slot does not know it's name or location, and can merely have a value serialized into it. That value may be a literal (eg. int, float) or compound object (eg. object, array, map).
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FStructuredA... |
EnterArray ( |
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FStructuredA... |
EnterAttribute ( |
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FStructuredA... |
EnterMap ( |
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FStructuredA... |
EnterRecord() |
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FStructuredA... |
EnterRecord_TextOnly |
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FStructuredA... |
EnterStream() |
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FStructuredA... |
EnterStream_TextOnly ( |
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IsFilled() |
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Serialize |
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Serialize |
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TryEnterAttribute ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
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operator<< ( |
We don't support chaining writes to a single slot, so this returns void. |
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operator<< ( |