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Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
Include |
#include "UObject/LinkerLoad.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp |
Add redirects to FLinkerLoad static map
DEPRECATED: Replace with FCoreRedirects format for newly added ini entries
Here is the format for the ClassRedirection:
; Basic redirects ;ActiveClassRedirects=(OldClassName="MyClass",NewClassName="NewNativePackage.MyClass") ActiveClassRedirects=(OldClassName="CylinderComponent",NewClassName="CapsuleComponent") Note: For class name redirects, the OldClassName must be the plain OldClassName, it cannot be OldPackage.OldClassName
; Keep both classes around, but convert any existing instances of that object to a particular class (insert into the inheritance hierarchy ;ActiveClassRedirects=(OldClassName="MyClass",NewClassName="MyClassParent",InstanceOnly="true")