FScriptMapHelper::AddPair

Adds the (key, value) pair to the map, returning true if the element was added, or false if the element was already present and has been overwritten

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

void AddPair
(
    const void * KeyPtr,
    const void * ValuePtr
)

Remarks

Adds the (key, value) pair to the map, returning true if the element was added, or false if the element was already present and has been overwritten