Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectHandle.h |
Include |
#include "UObject/ObjectHandle.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/ObjectHandle.cpp |
UObject * ResolveObjectRef
(
const FObjectRef & ObjectRef,
uint32 LoadFlags
)