UClass::ConditionalRecompileClass

Conditionally recompiles the class after loading, in case any dependencies were also newly loaded

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Override Hierarchy

UClass::ConditionalRecompileClass()

UBlueprintGeneratedClass::ConditionalRecompileClass()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h

Include

#include "UObject/Class.h"

Syntax

virtual void ConditionalRecompileClass
(
    FUObjectSerializeContext * InLoadContext
)

Remarks

Conditionally recompiles the class after loading, in case any dependencies were also newly loaded

Parameters

Parameter

Description

ObjLoaded

If set this is the list of objects that are currently loading, usualy GObjLoaded