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Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
template<typename InAllocatorType>
void AddTransitionBarrier
(
TArray< D3D12_RESOURCE_BARRIER, InAllocatorType > & BarrierList,
FD3D12Resource * pResource,
D3D12_RESOURCE_STATES Before,
D3D12_RESOURCE_STATES After,
uint32 Subresource
)