AddTransitionBarrierWithUAVAccessOverrides

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References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h

Include

#include "D3D12Resources.h"

Syntax

template<typename InAllocatorType>
void AddTransitionBarrierWithUAVAccessOverrides
(
    TArray< D3D12_RESOURCE_BARRIER, InAllocatorType > & BarrierList,
    FD3D12Resource * pResource,
    D3D12_RESOURCE_STATES Before,
    D3D12_RESOURCE_STATES After,
    uint32 Subresource
)