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Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Util.h |
Include |
#include "D3D12Util.h" |
namespace D3D12RHI
{
void D3D12RHI::LogPageFaultData
(
FD3D12Adapter * InAdapter,
D3D12_GPU_VIRTUAL_ADDRESS InPageFaultAddress
)
}
Checks if given GPU virtual address corresponds to any known resource allocations and logs results