Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12RootSignatureDefinitions.h |
Include |
#include "D3D12RootSignatureDefinitions.h" |
namespace D3D12ShaderUtils
{
void D3D12ShaderUtils::CreateGfxRootSignature
(
FRootSignatureCreator & Creator,
bool bAllowMeshShaders
)
}
Fat/Static Gfx Root Signature.