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Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12RootSignatureDefinitions.h |
Include |
#include "D3D12RootSignatureDefinitions.h" |
namespace D3D12ShaderUtils
{
FString D3D12ShaderUtils::GenerateRootSignatureString
(
EShaderFrequency InFrequency
)
}