DetermineInitialResourceState

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References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Util.h

Include

#include "D3D12Util.h"

Syntax

D3D12_RESOURCE_STATES DetermineInitialResourceState
(
    D3D12_HEAP_TYPE HeapType,
    const D3D12_HEAP_PROPERTIES * pCustomHeapProperties
)