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| FD3D12DeviceChild | ||||
| IRefCountedObject
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Module |
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Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
class FD3D12BaseShaderResource :
public FD3D12DeviceChild,
public IRefCountedObject
The base class of resources that may be bound as shader resources (texture or buffer).
Name | Description | ||
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BufferAlignment |
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RenameListeners |
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RenameListenersCS |
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ResourceLocation |
Name | Description | |
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FD3D12BaseShaderResource ( |
Name | Description | |
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~FD3D12BaseShaderResource() |
Name | Description | ||
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AddRenameListener |
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FD3D12Resour... |
GetResource() |
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RemoveAllRenameListeners() |
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RemoveRenameListener |
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ResourceRenamed ( |
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Swap ( |