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Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
Source |
/Engine/Source/Runtime/D3D12RHI/Private/D3D12Buffer.cpp |
static void GetResourceDescAndAlignment
(
uint64 InSize,
uint32 InStride,
EBufferUsageFlags & InUsage,
D3D12_RESOURCE_DESC & ResourceDesc,
uint32 & Alignment
)