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Module |
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Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Util.h |
Include |
#include "D3D12Util.h" |
struct FD3D12QuantizedBoundShaderState
Name | Description | ||
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uint8: 1 |
bAllowIAInputLayout |
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uint8: 1 |
bNeedsAgsIntrinsicsSpace |
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uint8: 1 |
bUseDiagnosticBuffer |
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uint8: 1 |
bUseDirectlyIndexedResourceHeap |
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uint8: 1 |
bUseDirectlyIndexedSamplerHeap |
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uint8: 3 |
Padding |
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RegisterCounts |
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RootSignatureType |
Name | Description | ||
---|---|---|---|
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InitShaderRegisterCounts ( |
Name | Description | ||
---|---|---|---|
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operator== ( |