FD3D12QuantizedBoundShaderState

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References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Util.h

Include

#include "D3D12Util.h"

Syntax

struct FD3D12QuantizedBoundShaderState

Variables

Name Description

Public variable

uint8: 1

 

bAllowIAInputLayout

Public variable

uint8: 1

 

bNeedsAgsIntrinsicsSpace

Public variable

uint8: 1

 

bUseDiagnosticBuffer

Public variable

uint8: 1

 

bUseDirectlyIndexedResourceHeap

Public variable

uint8: 1

 

bUseDirectlyIndexedSamplerHeap

Public variable

uint8: 3

 

Padding

Public variable

FShaderRegister...

 

RegisterCounts

Public variable

ERTRootSignatur...

 

RootSignatureType

Functions

Name Description

Public function Static

void

 

InitShaderRegisterCounts

(
    const D3D12_RESOURCE_BINDING_TIER&...,
    const FShaderCodePackedResourceCoun...,
    FShaderRegisterCounts& Shader,
    bool bAllowUAVs
)

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FD3D12QuantizedBoundShaderSta...
)