FD3D12ResourceTypeHelper

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References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h

Include

#include "D3D12Resources.h"

Syntax

struct FD3D12ResourceTypeHelper

Variables

Name Description

Public variable

const uint32: ...

 

bBuffer

Public variable

const uint32: ...

 

bDSV

Public variable

const uint32: ...

 

bReadBackResource

Public variable

const uint32: ...

 

bRTV

Public variable

const uint32: ...

 

bSRV

Public variable

const uint32: ...

 

bSRVOnly

Public variable

const uint32: ...

 

bUAV

Public variable

const uint32: ...

 

bWritable

Constructors

Name Description

Public function

FD3D12ResourceTypeHelper

(
    const FD3D12ResourceDesc& Desc,
    D3D12_HEAP_TYPE HeapType
)

Functions

Name Description

Public function Const

const D3D12_...

 

GetOptimalInitialState

(
    ERHIAccess InResourceState,
    bool bAccurateWriteableStates
)