Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
FD3D12Resource
(
FD3D12Device * ParentDevice,
FRHIGPUMask VisibleNodes,
ID3D12Resource * InResource,
D3D12_RESOURCE_STATES InInitialResourceState,
FD3D12ResourceDesc const & InDesc,
FD3D12Heap * InHeap,
D3D12_HEAP_TYPE InHeapType
)